![]() Multi-monitor users: we finally figured out why the horizon line wasn’t lined up – it turns out each monitor was using a different monitor’s height and chaos ensued. VR users: water reflections are fixed, as well as hopefully the crash on quit with Nvidia + Rift headsets, and we’ve tried to fix the VR mouse not being available until a controller is activated on WMR headsets. (This is not an issue on Vulkan.) We’ve fixed this by using separate VRAM for cloud rendering vs plugins GPU performance with Metal should match OpenGL. Probably the biggest single fix is Mac cloud performance with Metal and no-anti-aliasing it turns out that having the rendering surface shared between Metal and OpenGL on a Mac puts it into a layout that slows down the GPU. We fixed several performance issues on the GPU and CPU, on both platforms. We are getting near the end of the 11.50 run and the fixes are becoming smaller and more targeted as we try to lock things down. There are a lot of bug fixes in this beta. X-Plane 11.50 Beta 17 is out now – full release notes here. ![]()
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